My campaign in life is “to make hope tangible.” My latest project is a board game that looks like a board game but acts as a tool to teach people about hope. This idea came to me when I was sitting at Barnes and Nobles sipping coffee in the café. I looked down my cup, across the open space to an end cap sales rack where a Penn State Monopoly game posed. I asked myself, how did such a simple game sell so many copies? Of course, repackaging the same game in a thousand different themes works wonders. So, I called my friend who invents games as a hobby and we started a creative process together with another a2zhope contributor to develop a new game.
The End Game takes place in a decadent and decaying city. The “League of Shadow” is trying to destroy the city, in what it thinks is a great act of justice, convinced that the city is beyond hope of saving. The Citizen Heroes have to collaborate to prevent this annihilation and build a city of hope.
I will finally put my masters degree in strategic foresight to good use and implement some of the things I learned from my coursework. To understand systemic change and the forces that drive change, The End Game will incorporate the futurist’s S.T.E.E.P framework (Society, Technology, Environment, Economics, and Politics). For Example: Cyber-Scenario: The “League of Shadows” attempts to attack the city through cyber-terrorism- affecting personal bank accounts. To avoid a Bank Run, the Citizen Heroes would have to complete 4 objectives: 1. invent technology, 2. raise capital to innovate and bring the product to market, 3. sell the cyber-defense software to the banks, 4. and raise cyber security awareness in key social and political circles. If the Citizen Heroes achieve these objectives, they will advance one space forward along the city track towards City of Hope. If they fail, the “League of Shadows” will advance one space on the city track towards Chaos City.
What will people learn about hope through this game? Ultimately, hope is about solidarity, about shared futures and shared fortunes. If the Citizen Heroes don’t work well together, their city will fall. I believe the players will also learn that no person and no city is beyond hope!